Tuesday, November 12, 2019
Granular Collection
Wednesday, November 6, 2019
Oh the Memories
Friday, November 1, 2019
Android Takes Something Else Away
Thursday, October 10, 2019
ReGenesis
When I last worked on the arcade-style space mining game I had achieved an endless universe of randomly generated planets and elements. Minerals and fuel could be gathered. Fuel was burned up and the game ends if the player ran out. Planets could be landed on (Their topography was randomly generated) and walked around. There were enemy bases and the player could shoot.
But I had HUGE problems doing collisions. There were major issues with the navigation and position detection portions of the code. These issues were at the core of the game's logic. They were so bad that I didn't even want to attempt to code enemies.
Now that I am circling back to it I felt that a rewrite was necessary. So tonight I built the core game loop and the coordinate logic. I also coded a movement class and game element class. Wrapping when going off screen is simply a flag same with random repositioning on wrap (For the starscape). Reverse movement is also a flag so that the player can stay in the center and the background moves opposite the key direction for the illusion of the player moving.
I've created a test element to verify the moving etc works. Next I will code the collisions to ensure position checking etc is now good.
Once collision is coded I will begin building the various level types, starfield, planet, maybe even inside bases. Then I will build all the random generation / restoration logic.
So far it is going FAR smoother than the previous attempt.
Thursday, October 3, 2019
Reaper Bug
I use subprojects often in Reaper. Recently I've begun using two levels of subprojects more often than not. I do this so that I can duplicate my VST tracks without them blowing up Reaper. I've been burned that way more than once.
I've found that doing such crazy subprojecting can result in Reaper crashing. Such a crash happened the other night. When I relaunched Reaper, my first level of subprojects was showing blank events instead of rendered waves.
Fortunately I was able to work around this issue. Instead of double clicking the tracks to open their subprojects I manually opened the first level subproject. Just doing this seemed to resolve the trouble.
Monday, September 9, 2019
Awesome
I like the idea of tiled window managers. In the past I've tried the Suckless solution as well as others, but the learning curve was more than I felt like dealing with or the default key combinations messed with apps like Blender etc. I recently saw a review of Awesome WM and decided to give it a shot. Out of the box it is great. Once you learn it keyboard combinations, most activities work well. However it seems to not like my Java Swing window used in the Galaxynet space mining game project.
Also I haven't been able to get it to run some of the start up commands and apps I've tried to specify. So sadly, at best I'll have to use it 3/4 of the time.
Also it would be nice to be able to autohide the main task bar, but so far the solutions I've tried for that are kind of buggy and weird, and I haven't been able to get their scripts to run at start up.
I'll probably mess with it more in the future but will likely use Plasma for the most part.
Wednesday, August 7, 2019
Pff DataStage.
Kill me now. My first impression of DataStage was: 'Eww'. So all the beautiful SQL queries are hidden inside horrible GUI 'stages', in text fields that become single line textboxes when you double click (You know, like when you are selecting a word). So all day I'm turning fields into single line textboxes on accident... because that's useful.
As solutions grow, you get to scour through dozens - or hundreds - of jobs, filled with who knows how many stages. What if you need to find something? Hehehe. Welcome to DataStage.
What if you have a job that pulls data from a database and runs that data through a dozen stages (You know to do joins and stuff, cuz SQL is haard) and outputs it to a dataset or something. Uhoh, you forgot you needed the LastName column. Hehehe. Get your mouse finger ready. You get to double click every single stage, click on inputs and outputs and mapping tabs. Type out the column name, specify its datatype etc, drag stuff around, go back and forth hooking up your new column to pass it down the chain.
Time to debug? Hehehe. Get Toad or SSMS fired up, because you get to go back and forth from DataStage to the actual database. Records are getting dropped somewhere? Hehe. Good luck with that. Stage X SHOULDN'T be dropping my record. But it is. Have fun.
Maybe DS isn't so bad and I'm just a noob - but my team supports apps built in it - and I have two days to make it happen.
DataStage. Pffffff.
Introduction to WorldWeaver
A New Iteration I've been working on the second manifestation of my Interactive Fiction engine - WorldWeaver - for about a year now. I ...
-
So I've been using Shotcut for a while now, for my YouTube videos... and music videos. I love the application. Slicing clips, doing fade...
-
In my foray into c++ so far there's one piece that is still eluding me: copying to the clipboard. I want to be able to copy field value...
-
I'm a fan of minimalism. I like the console, I like little to no GUI. Just give me the basics. Keep it light and flexible. Give me the ...