Thursday, September 21, 2017

A First for Everything

Tonight I created the Norman Notation. I've never tried creating a notation language - or any language for that matter. So far I have come up with a set of rules for the language as well as an interpreter.
The interpreter parses through a file and returns a list of elements each with their own properties and elements. I haven't yet begun converting my XML parser to use nrmn notation. But my test output looks promising. So far game definitions in the new format are much more succinct than XML, however they result in more lines of code - mainly because closing brackets (} or ]) must be on their own lines - but it is much less tedious than writing XML nodes.

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