WorldWeaver is progressing nicely. So far the fixes to spawning performance is tolerable. I will do some rounds of optimizing everything. I had to implement NPC movement. I didn't realize I hadn't done that yet. Is works great for the 'following' mode. I need to test the other travel modes.
I also decided it was a good time to add branding. Until now whenever the WorldWeaver client is launched, it shows the WorldWeaver ASCII title and a list of the installed games that can be played. But now if the .jar is launched with a game's DB file name as a parameter it launches WorldWeaver in 'branded' mode, showing either just the game's name and play/resume cmmands, or it shows the contents of the splash.txt file. In that file can be ASCII art, or any other text-based splash screen contents you want for your game.
When utilizing the splash.txt it is then up to the game author to inform the player of the possible commands - such as play, resume, exit, help.
I have also been digging into Unity a bit. I'm a total noob so it's exciting to see my FPS with a cool looking shotgun... And now, after a bunch of work the other night - bullets.
They currently just bounce off stuff but they are there. They disintegrate after 5secs, and actually come out at the tip of the shotgun. Hehe. Total noob.
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