So. Now I'm inspired and intrigued by 3D digital, abstract, art. Mainly close up images of single objects or a cluster of objects. They are typically floating in a void or sitting on a surface that is barren, or itself, within a void. These pieces are showcases of both creative and incredible modelling and texturing/lighting, so they are not simple by any means.
Actually, since my personal favorites are the spherical themed images, it's frustratingly difficult (If you're a noob like me). I like to use boolean operations to build and carve meshes into the shapes I am after. With spheres this often results in missing faces and edges that need to be built - as far as I know - by hand. I'm going to attempt to avoid boolean operations as much as possible, and mess with the faces, vertices, edges to get what I want. Hopefully that will result in cleaner meshes and less headaches.
I have found some neat tricks that have a lot of potential for creating cool abstract meshes etc. I'm currently toying with some of those to see what I come up with. Then I will dig into lighting and textures etc.
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