Tuesday, January 15, 2019

Blueprints In 3D

I have recently been tasked with modeling some cars and trucks for an FPS. This is the first time I've modeled cars so I did a bit of tutorial viewing. In Blender 3d you can use images as backgrounds and set them to only show in various views (front, side, top, etc). So I tracked down some free car blueprints and I'm using them as guides. The trick is getting them aligned correctly.

It seems that free blueprints don't quite line up so well (At least the top and side of the one I am using) so I'm taking some creative liberties with BMW's body design :) - but it's fine. We are just looking for generic 'cars' so we may need to tweak some of its unmistakeably BMW-y features anyway.

So far this has been an amazing learning experience. I've done the car's basic body and its headlights and so far it consists of two plane meshes. Every vertice/face has been manually created and positioned... Using the guide images. It's somewhat like tracing a drawing in 3D.

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