Friday, February 8, 2019

Utopia Flip

My Tomorrowland-inspired IntFiction game is going well. I've tested the logic that randomly flips the player from a retrofuturistic wonderland to a deadly, dark dystopia. Now I'm working through some puzzles and clues in the utopian commercial district.
As I go I'm making some minor - and not so minor tweaks to the game engine. I've updated the logic block elements so that Eval blocks can be defined within the Logicset blocks, instead of requiring Logic elements to house the Evals. So it is possible to do:

{logicset
  [@eval
    ...
  ]
}

As well as:

{logicset
  {logic
    [@eval
      ...
    ]
  }
}

This will save some work when defining more basic logic checks. I may do some other time-saving updates as well. We'll see.

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