The next step in the arcade-style space mining game I'm making is terraforming. I need to be able to build planets randomly. In previous attempts the planet surface was just tiled backgrounds but now I want to build actual world topography.
To do so I'm first building an elevation map then using that to build the terrain tiles. I have a sea level value to determine whether the tile is above or below sea level. And I also take into account the latitude, so I can generate the polar and equator regions. I will later expand this but so far the tiles somewhat resemble a planets topography. There is some other logic built in it to handle areas of water.
It works in the stand alone working project. I still need to update it to function within the game project itself.
Monday, April 8, 2019
Terraforming
Subscribe to:
Post Comments (Atom)
From Shotcut to Kdenlive
So I've been using Shotcut for a while now, for my YouTube videos... and music videos. I love the application. Slicing clips, doing fade...
-
I have been working on the text based game engine for quite a while now. Coding it and building a large demo game for it. The demo game has ...
-
I'm a fan of minimalism. I like the console, I like little to no GUI. Just give me the basics. Keep it light and flexible. Give me the ...
-
I've tried yet another window manager, Enlightenment. I'm really not sure why I keep doing this to myself, I keep my desktop so mini...
No comments:
Post a Comment