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Introduction to WorldWeaver
A New Iteration I've been working on the second manifestation of my Interactive Fiction engine - WorldWeaver - for about a year now. I ...
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I have been working on the text based game engine for quite a while now. Coding it and building a large demo game for it. The demo game has ...
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I always run Vim with folding in tab level mode. Looking at less code is always preferrable. I am not a fan of scrolling through thousands ...
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My Tomorrowland-inspired IntFiction game is going well. I've tested the logic that randomly flips the player from a retrofuturistic wond...
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