I am still working through the ins and outs of Unity3D and the more I learn the more I love it. As it becomes less and less of a black box its elegance and simplicity, coupled with the power of this game engine is impressivr to me.
Maybe Unity is not unique. I've only tinkered with various GE's in the past, never really dug in too deep. Back then I was all about the graphics and just wanting to move the visions in my head to a world I could move around in. I was impatient. So to ve fair to other GE's, you rock too.
Anyway, back to Unity...
As much as I am a VIM-for-everything person, I think the tight integration with Mono/Visual Studio was wise. The real time debugger and code completion make life SO much easier for people with less C# / Unity scripting experience. And from what I've seen the scripting docs aren't too bad.
If you've never messed with Unity, check these links:
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