Thursday, September 6, 2018

ASCII Power

I am working on a vintage arcade style space mining / building game. I am using pure Java. Coded in Vim, so graphics are a challenge. I am building all the graphics pixel b pixel. Doing so in Java code would be tedious and impractical. To deal with this I have built an ASCII art to Java graphics class. I've also built an ASCII to scene class. In that one each ASCII character represents an ASCII to art reference.

So far this method has worked well. Animations are still a bit tedious so I'll probably expand on it a bit to convert a list to animation frames.

I've also built an image to ASCII converter. This tool makes it easier to define colors per character. I just used these tools to build the main menu image. It turned out great, even the gradient from gray to black. Now I need to do some more testing of the scene builder.

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