Monday, November 5, 2018

Recording

I use Tests (macros) all the time while I'm authoring games in my IF engine. The problem is defining tests involves remembering all the commands you want it to fire. Until last night. I added command recording. It's an admin tool that records everything the tester enters i to the game. If the tester fires another test as part of the recording session that test's commands are not recorded. When the recording is turned off the recorded commands are output so they can be copied and pasted into the desired test's commands list.

I've already used it once and it made life SO much easier. The further I get into defining the game the more invaluable this new tool will be.

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